The first 95%-to-players economy on Cardano. Mint a Raider, smash tiles, stack $LOOT.
No team subsidy. No halving. No burn.Every $LOOT spent in the game flows back to active players. The pool is yours. The Phantom walks again β only 100 ever minted.
No tutorial wall. Connect wallet, mint, smash, get paid. Pool is fueled by other players' spending. Early movers eat the most.
On snek.fun curve, then Splash DEX after graduation at 69K ADA mcap. ADA β $LOOT. You're in.
300K $LOOT per crate. On-chain VRF roll. 83% Petty / 10% Crook / 5% Outlaw / 1% Kingpin / 0.5% Crime Lord / 0.04% PHANTOM.
Send Raiders into The Hood. Auto-bomb tile maps. Higher rarity = more power, more stamina, faster regen.
Every $LOOT spent by ALL players flows 95% back to active players, weighted by rarity. Earn while others mint.
Sell earned $LOOT on Splash DEX. Or stack more crates β bigger crew β bigger slice of the pool.
Day 1 entrants share the biggest slice because few players compete for the pool. As new players FOMO in Day 2-4, your earnings keep flowing because their crate buys feed the same pool.Sim result: 10-crate Day 1 player earns +40% on stake by end of Day 2.
Ten classes. Six rarities. Every Raider is a CIP-68 dynamic NFT β stats stored on-chain, levels up as you play. Mask up.
Hacker visor, glove kit, eight tools to a lock. Cracker doubles $LOOT from vault tiles and skips the first alarm trigger.
Eight zones, five difficulty tiers each. Higher heat means bigger takes β and faster cops. Squad up for The Vault. Survive the Black Market.
Streets, ATMs, gas stations. Loose tiles. Loose cops. Where every Raider starts.
No tier menu. One universal crate, $LOOT-priced, on-chain VRF roll. Same odds Bomb Crypto used. Phantom is 1-in-2,500.
| Rarity | Drop % | Odds |
|---|---|---|
| Petty Thief | 82.87% | 1 in 1 |
| Crook | 10.36% | 1 in 10 |
| Outlaw | 5.18% | 1 in 19 |
| Kingpin | 1.04% | 1 in 96 |
| Crime Lord | 0.52% | 1 in 192 |
| PHANTOM | 0.04% | 1 in 2,500 |
No team subsidy. No halving voodoo. Every $LOOT spent in-game flows 95% back to active players. Pool is player-funded from day one. Designed to be the most profitable Cardano launch of the cycle.
Every action in the game spends $LOOT β crates, refills, hideouts, upgrades, breeding. 95% of every spend is redistributed to active players proportional to their Raider rarity weight. Higher rarity = bigger slice. Phantom holders earn 10Γ per-Raider vs a Common.
| Split of every $LOOT spent | % |
|---|---|
| βRecycle to active players | 95% |
| Treasury (paper, illiquid) | 5% |
| Burned | 0% |
10 players mint 75 crates Day 1 = 22.5M $LOOT spent. 21.4M flows back to those same 10 players, weighted by rarity. Your 10 crates earn ~2.95M $LOOT just on Day 1 β that's 98% of your spend back instantly, plus another 1.3M from Day 2 entrants. Day 2 cumulative: +40% on initial investment.
The team pre-bought 30% on the curve like everyone else. Here's exactly where every token goes β released gradually across Month 1 for sustainability:
We make money when the game wins. Misaligned incentives are what kill memecoins β we made it impossible here.
Per single Raider owned. Multiply by N if you own N Raiders of that rarity. Based on average 50-player active pool at 35K mcap.
| Rarity | Drop rate | $LOOT mult | Daily $LOOT |
|---|---|---|---|
| Petty Thief | 82.87% | 1Γ | 38,000 |
| Crook | 10.36% | 1.5Γ | 57,000 |
| Outlaw | 5.18% | 2Γ | 76,000 |
| Kingpin | 1.04% | 3Γ | 114,000 |
| Crime Lord | 0.52% | 5Γ | 190,000 |
| PHANTOM | 0.04% | 10Γ | 380,000 |
No fantasy dates. We ship what's ready when it's ready. Phase 1-3 launch together. Phase 4-6 unlock as community traction supports them.
Cardano just got a real game. The Hood is open. The Phantom walks. Donβt sleep on the wave.